Wednesday, July 17, 2013

Guest Column: eShop and DSiWare Gems

                If there’s one thing download services get right, it’s that they offer plenty of bite-sized titles that are a mix of enjoyable and cheap. While there are tons of games on online marketplaces that, well… are less than desirable, there are quite a few that can stand up to retail juggernauts. The featured storefront in this column is the Nintendo DSiWare and 3DS eShop; launched during the DSi’s introduction in 2009 and reinvented in 2011 to coincide with the 3DS’ release, the store has since grown to retail titles and digital demos. The following games have proven that short but sweet experiences are the reason the shop exists, as well as a very enticing price point that can only be beaten by ever addicting Steam sales (the titles featured retail for less than ten dollars on the eShop).


Tokyo Crash Mobs
                Ever liked the gameplay of Zuma or Magnetica? How about the Japanese quirkiness of Katamari Damacy? Or maybe you liked the full motion videos of the 90s? If you answered yes to those questions (and even if you didn’t), you should check out the bizarre world of Tokyo Crash Mobs. A simple-to-learn puzzler, players are pitted against the forces of Eastern nature as they roll, throw, and bowl their way through an incomprehensible storyline and B-movie FMV visuals. For some odd reason the 3D visuals complement the 90s aesthetic of the cutscenes nicely, with the story as nonsensical as the setting it’s taking place in; Savannah and Grace are two seemingly random girls trying to enjoy Japan, but a horde of “scenesters” (pedestrians with brightly colored jackets, perfect for matching and destroying) are getting in the way. It’s a match three game and the atmosphere might turn some people off, but it has enough charm and idiosyncratic quirkiness to separate it from the hundreds of puzzle games on the service currently.

Gunman Clive
                The three genres I love in games are RPGs, rhythm games, and platformers. Gunman Clive (which was also ported to the iOS a while back) is a love letter to the Mega Man franchise as well as 8-bit platformers in general. A fine Western setting, minimalist plot, and sharp controls are only the start of this wonderful experience. Armed only with an upgradeable peashooter, Clive has to traverse the western world to find his damsel in distress; likewise, the enemies are engaged in shootouts that usually end in one hit battles, which calls for a surprisingly realistic yet entertaining experience. Of course, come boss battle time that realism is thrown out the window with robotic creatures taking over; finding weaknesses in patterns whilst surviving is crucial to the end levels of the worlds. The somewhat difficult yet sharp gameplay is what I loved about the NES platformers of old. The paper sketched visuals look very appropriate for the game, and it just feels right controlling the game with a 3DS, which I personally believe to be the best version compared to the mobile game; the two dollar price tag is just the icing on the cake for this wonderful retro package.


Mad Maestro: Green Groove
                This game surprised me the most out of the DSiware titles I’ve played; looking at Neko Entertainment’s track record, I noticed that it hasn’t been great for them (considering they were responsible for the Charlie’s Angels video game, it would be an understatement to say that I was wary of whatever they were concocting next), but with Mad Maestro: Green Groove, the company has finally redeemed themselves and made a great rhythm title. The game is a “classical music remixed” type deal, with a few public domain tracks spliced into gameplay. Players control a quaint pink bird to strum notes, jump gaps, and attack enemies with the touch screen while grabbing fruit and keeping in time with the beat. At the end of a given difficulty level, players will play a musical version of “Simon Says” with the boss, which is a bit repetitive but still worthwhile. The visuals are sprite based, which work out well considering the faster pace of later levels; the gameplay makes Mad Maestro more of a rhythm-based platformer if anything else. While the DSi game is the only version offered in North America (due to the fact that the retail European version was on a very limited print run) only has one world from the original game, the five dollar price tag makes this title a satisfying purchase. In addition, I inquired about the future of the game with Neko Entertainment, and they had replied with a hopeful response (the letter has a few grammatical errors, and I also suggested that they should get a budget publisher like Crave Entertainment to publish the game over in North America):

                Hello Elisha,
Merci beaucoup for your sweet feedbacks on Maestro ^^

Yes, we also loooove this funky indie title (dev/produce with Pastagames)...and a sequel in 3D with new better challenges and universes was prototype on 3DS & Vita too.

But as independent studios and after the BIG problem of piracy on the full great version on cartridge it was already difficult to do the smallest DSi ware (limited space//sale price) version and the prototypes (we wait after Sony Pub fund or Nintendo support...but unfortunately haven't in terms of financial Dev support).

We will love to have the opportunity to do more on this so cool title! But, should go and self invest  on new indie titles (Faceez; Puddle; Kung Fu Rabbit; Storm; new ones to come) and platforms (Steam; Wii U; PSN/XBLA; Leap Motion; Ouya; Tabs/Mobiles....). But there is already a great new title with Pastagames on is way :)

But, what's your idea with Crave? They look for retailer DSi title for us?

Br,
Ced


                I just wanted to thank Random Havok for letting me guest post.  I’m Elisha Deogracias and I’m a Detroit Video Game Examiner for examiner.com, a web based news site. If you want to check out any articles, including an Ontamarama DS review I was originally going to post on this blog, you can check out my Examiner page here. You can also follow me on my Twitter handle, @katamaris4ever. I’m looking forward to seeing updates from Random Havok and wish you all a great day!

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