Soul Survivor
I woke up early on a Sunday so that I could devote an entire
day to fighting the good fight, namely playing video games all day and eating
bountiful amounts of pizza. It was a special sort of day, because with a forty-hour
internship taking up most of my time, I rarely get these entirely open days to
myself. I was finally going to sit down and play a game I had so anxiously
waited to beat from start to finish. That game was Assassin’s Creed III.
I sat down at my PC, I opened up Steam, and I noticed something
sitting in my “Downloaded Games” list. I had received my press copy of The
Swapper that preceding Friday, and I had honestly completely forgotten about
it. This was a huge mistake. That Sunday was one of the best days with video
games I've had in a long time, and I didn't even touch Assassin’s Creed III.
As one of the only surviving inhabitants on a derelict space
station that has recently suffered from a massive plague, the idea that you must
escape by any means possible is instantly instilled deep within you. To do
this, you’ll be using your recently acquired Swapper Gun to create clones of
yourself that you can transfer your soul to at any time. The catch is that they
mirror your every move.
Puzzles are housed in different rooms of the space station,
and upon completion you are rewarded with what can be best described as
reskinned star coins from the popular “New Super Mario Bros.” games, which
unlock new sections of the ill-fated space station.
Tying the different sectors of the space station together is
a map which is always available by pressing the “Q” key. The map progression is
much akin to Super Metroid, or the more recent Guacamelee!, and it does a
superb job at making you want to scour every corner of the station for each
collectible data log and every one of the strange alien rocks that are aboard
the vessel. Aiding to this is the fact that once you discover a new section of
the ship, every collectible is on your map from the get-go. Because of this
hunting collectibles never rips you away from puzzle solving, or advancing the
story further for too long.
Towards the end, namely within the last three or four
puzzles, there is an insane difficulty spike that literally had me stumped for
hours. It got to the point where I had to (unwillingly) look up some help, but
once I was able to figure them out, I felt stupid for getting stumped in the
first place. Other than that slight hiccup, the puzzles were just challenging
enough so that when I figured them out I felt smart, but they rarely hung me up
for more than ten or fifteen minutes at a time.
The first time I cloned myself in The Swapper, I only saw
the clones as disembodied extensions of my being. I didn't think that they were fully formed humans, more a split up version of myself. Then I killed one. I
was using them to traverse upwards by spawning them higher than myself and
switching to them one after the other. Imagine the horror I experienced after
switching to my second clone as I heard every bone in the first one’s body
break as it hit the ground. From the
second I realized what my Swapper Gun did, I was thinking up new ways to use
it, like transferring the soul of a dying person into a copy of a younger body.
The way I saw it was that by destroying these clones, I was systematically
nullifying the incredible possibilities of what they could be used for. They
didn't have souls, but they weren't dead inside. Aiding to this atrocity was
the fact that there is literally no possible way to advance through the game
without killing many, many clones.
As if the game couldn't get any more unique, the graphical
style employed here is literally (as far as I know), the first and only of its
kind. Everything you see in The Swapper was either formed of clay, or other
household objects. Somehow, the objects populating The Swapper’s world felt
more real to me than nearly every other video game that I've ever played. Even
more jaw-dropping is the fact that the animations are completely smooth and
devoid of the normal jerkiness that comes along with clay-mation. It truly is
astounding that such an inventive and seemingly difficult to execute graphical
style could come from such a small team.
Adding to the stellar graphics is the way that Facepalm Games uses music to create a profoundly creepy atmosphere that will in one second be sending chills down your spine, and in another instilling a sense of hope for the lonely hero. Even though some of the songs repeat while you're stuck on a puzzle, it doesn't feel like they're looping. It feels like they're just continuing to play as one track.
Adding to the stellar graphics is the way that Facepalm Games uses music to create a profoundly creepy atmosphere that will in one second be sending chills down your spine, and in another instilling a sense of hope for the lonely hero. Even though some of the songs repeat while you're stuck on a puzzle, it doesn't feel like they're looping. It feels like they're just continuing to play as one track.
When playing The Swapper, it was abundantly clear to me that
what Facepalm Games has made shouldn't be possible. The graphical style alone
is something to marvel at, but with the game’s perfect use of atmosphere,
thought provoking and sometimes even scary story and one of the strongest
puzzle mechanics I've encountered since "Portal 2", the pieces of a true
masterpiece all fit together just how they should. If you have a PC, The
Swapper is a game that you would be truly unwise to pass over.
9.6/10



Great review! I might have pick this up. I had two questions. How long is the game & You said that each clone mirror your every move, do they keep moving after you clone them or do they stop in the last place you were. Sorry if that question was not clear.
ReplyDeleteI left a solid length out of the review because it'll vary between players due to puzzle solving ability. I'd pin it between six and eight hours. If you clone yourself and move right, the clone will move right unless it hits a wall. If you swap to the clone, the other body you were just inhabiting becomes a cone.
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