Brought to Life
Thomas Was Alone is one of the best experiences I’ve had
with video games this year. It’s a true testament to the fact that once in a
great while, a video game can show you something about yourself that you didn’t
know was there, lying dormant and deep within. It’s a game that everyone should
walk away from feeling like they have learned something. It’s also a game that
I feel finds its perfect home on the PlayStation Vita.
The game centers around a rogue AI named Thomas who has
become self-aware. Although Thomas is the lucky one who the game is named
after, the friends he meets along the way are all equally, if not more
important to the overall package in their own special way. Driven at first by
the urge to move “up and to the right,” Thomas soon finds that he was meant to
serve a greater purpose, and while I won’t spoil anything, it is an
astoundingly emotional ride.
Thomas Was Alone is a platformer through and through. Each
level requires the player to solve simple puzzles to get from Point A, to Point
B. Every one of Thomas’ allies has their own unique ability ranging from being
able to swim, to having the skill to double- jump. The puzzles themselves never
proved to be too challenging, and the controls were as close to perfect as any
platformer could hope to be. The latency between button presses and actions is
non-existent, and it’s easy to judge the jumping length, and ability of each
playable character.
My favorite part about the game’s puzzles was that even
though there is, as far as I know, one true solution to each one, the way that
you go about finding that solution makes you feel as though you’ve broken the
system to find the answer. What I mean by that is you’ll be arranging the
various different rectangular characters in different stacks and positions so
unorganized that you’ll constantly question whether or not the creator, Mike
Bithell, intended things to be completed that way. It’s an incredibly smart
system that lends itself to the game’s thesis of breaking free of monotony and
using your abilities to their true potential.
Speaking in place of the different characters (what? They’re
rectangles. Did you expect them to have mouths?) is narration by British
comedian Danny Wallace. If you’ve played LittleBigPlanet before, you’ll
recognize the tone of the narration right away. It’s lighthearted and silly at
times, but at others it carries a certain weight and feeling of directness that
keeps you moving through the game’s introspective plot.
Lending itself expertly to the narration is the game’s
soundtrack, and of course its wonderful visuals. The music that goes along with
the game was created by David Housden, and it provokes the mood that the story
is trying to convey extremely well, and it never feels like it’s fighting for
attention with the rest of the game. The visuals are crisp and colorful, and
the implementation of lighting effects is strangely unique. To put it bluntly,
the game is as much of a joy to look at as it is to play.
The game took me about three hours to complete, and I
haven’t gone back to get every trophy yet. Despite its short length to
completion, it never feels too rushed. There is also an additional feature that
allows you to hear commentary from Bithell as you play along, and that
definitely warrants a second play-through. The game is playable on both
PlayStation 3, and PlayStation Vita, but as I said before, the game feels like
it was meant to be played on the PlayStation Vita.
For a cross-buy title that only costs $9.99, this is a game
that everyone should play at least once. The emotionally driven soundtrack,
minimalistically beautiful visuals and the all-around adorable story and
characterization add up to what is truly an incredibly special experience. Even
though it comes up a bit short in terms of length and difficulty, the lessons
that it can teach you about who you are as an individual, and ironically, what
it means to be alive are well worth the price of admission.
9.0/10



Wow! One of the greatest games I have ever played. GOTY potential! I would rate it a 9.5 due to the soundtrack and the narration. I totally agree with you Jimmy.
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